WithId
public class AppInstaller : GameObjectInstaller
{
public override void Install(DIContainer container)
{
container.Bind<InventoryData>().WithId("inventory1");
container.Bind<InventoryData>().WithId("inventory2");
}
}
public class FooMono : MonoBehaviour
{
[Inject("inventory1")]
private readonly InventoryData _inventoryDataFirst;
[Inject("inventory2")]
private readonly InventoryData _inventoryDataSecond;
}
public class Foo
{
private readonly InventoryData _inventoryDataFirst;
private readonly InventoryData _inventoryDataSecond;
public Foo([Inject("inventory1")] InventoryData inventoryDataFirst, [Inject("inventory2")] InventoryData inventoryDataSecond)
{
_inventoryDataFirst = inventoryDataFirst;
_inventoryDataSecond = inventoryDataSecond;
}
}Last updated