Interfaces
These interfaces must be implemented to use Unity frame actions on binded objects that do not derive from MonoBehaviour. The methods of the relevant object are triggered by the Unity frame actions of the context in which it is binded. There are 5 different interfaces:
IInitializable = In the relevant context, there is the
Initialize
method called inAwake
IFixedUpdatable = In the relevant context, there is the
FixedUpdate
method called inFixedUpdate
IUpdatable = In the relevant context, there is the
Update
method called inUpdate
ILateUpdatable = In the relevant context, there is the
LateUpdate
method called inLateUpdate
ILateDisposable = In the relevant context, there is the
LateDispose
method called inOnDestroy
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