Interfaces
These interfaces must be implemented to use Unity frame actions on binded objects that do not derive from MonoBehaviour. The methods of the relevant object are triggered by the Unity frame actions of the context in which it is binded. There are 5 different interfaces:
IInitializable = In the relevant context, there is the
Initializemethod called inAwakeIFixedUpdatable = In the relevant context, there is the
FixedUpdatemethod called inFixedUpdateIUpdatable = In the relevant context, there is the
Updatemethod called inUpdateILateUpdatable = In the relevant context, there is the
LateUpdatemethod called inLateUpdateILateDisposable = In the relevant context, there is the
LateDisposemethod called inOnDestroy
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