> For the complete documentation index, see [llms.txt](https://tariksavas.gitbook.io/tarnet/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://tariksavas.gitbook.io/tarnet/docs/how-to-use/socketbuilder.md).

# SocketBuilder

The `SocketBuilder` is a utility class used to configure and establish network connections in Unity. It handles socket-based communication for both TCP and UDP protocols, providing flexible configuration options for each.

Using the Builder design pattern, this class simplifies the process of setting up network sockets. It takes in configuration objects such as `SocketConfig`, `MessageConfig`, and `ClientValidationConfig`, and uses these to create either a server or client socket. The `SocketBuilder` gathers the necessary configuration data for either TCP or UDP sockets, preparing all the details before establishing a connection.

The `SocketBuilder` class centralizes the management of network connections, allowing developers to easily configure their connections according to their specific needs. Once the configurations are complete, the class constructs either a socket server (`ISocketServer`) or client (`ISocketClient`).

This approach simplifies the process of creating complex socket-based networking applications by providing a flexible configuration system and abstracting the underlying complexity of socket management.

In short, the `SocketBuilder` simplifies the network management process by ensuring that the right type of network connection is created with the proper configurations.


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