BuildClient
Description: This method builds and returns a socket client instance based on the configurations provided. The client connects to the server and exchanges messages according to the defined message settings.
Returns:
ISocketClient
: Returns the created socket client instance.If there is a missing or invalid configuration (e.g.,
SocketConfig
,MessageConfig
, orClientValidationConfig
), this method returnsnull
.
The BuildClient
method is responsible for creating and configuring a socket client instance based on the provided configurations. It starts by checking if the necessary configurations (SocketConfig
, MessageConfig
, and ClientValidationConfig
) are provided and valid.
Once the configurations are validated, the method proceeds to create a socket client based on the selected socket protocol (TCP or UDP). The appropriate message service is created according to the MessageConfig
settings, which could involve compression or default message processing.
TCP Client: If the protocol is TCP, a client is created to establish a connection with the server and initiate message exchanges.
UDP Client: If the protocol is UDP, a client is created to send and receive messages without a direct connection.
Once the client is successfully created, it can be used to connect to the server and exchange messages as per the configured message settings.
Important Notes:
Client Validation: For TCP clients, client validation is performed using the provided
ClientValidationConfig
, which can include IP whitelists and blacklists, as well as authentication keys. However, for UDP clients, client validation is not required, so theClientValidationConfig
is ignored.Error Handling: If any configuration is invalid, an error message will be logged, and
null
will be returned.Message Processing: The message service created here depends on the
MessageConfig
settings, allowing for either compressed or standard message handling.
Usages:
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