Audio Data
In Unity, AudioClip
objects are not serializable by default. Therefore, to save and load them, they need to be converted to byte arrays first. The AudioClip is converted to a WAV byte array for saving and is then converted back to an AudioClip when loading.
Saving Audio Data: To save an AudioClip, it is first converted to a byte array using the ToBytes
extension method and then saved using Tarsave's Save method.
Loading Audio Data: During loading, the saved byte array is retrieved and converted back to an AudioClip using the ToAudioClip
extension method.
The AudioHelper
class provides methods to convert an AudioClip
to a byte array and to convert a byte array back to an AudioClip
. The ToBytes
method converts the AudioClip
to a byte array, and the ToAudioClip
method reconstructs the AudioClip
from the byte array.
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